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Durak Rules

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Durak Rules

Card games Fool simple and Fool translating - rules of the game: The game uses a deck of 36 cards (the dignity of cards by seniority: from ace. With Durak - Fool Or Not, you can play this game wherever you want! How to play​: Durak - Fool Or Not has the classic rules of the worldwide known game. Jahr Anpassung of the Classic Russian Card Game Durak (Kartenspiel), Battle of Durak (Kartenspiel) Merkmale New Rules, Complex Strategies, and a.

Durak (Kartenspiel)

Übersetzung im Kontext von „durak“ in Deutsch-Englisch von Reverso Context: Durak ist zweifellos das beliebteste Kartenspiel in Russland. Read reviews, compare customer ratings, see screenshots and learn more about Durak Online card game. Download Durak Online card game and enjoy it on. Durak Online 3D - a modern version of the famous card game. Die moderne Version des berühmten Kartenspiels! Play now and join thousands of players who.

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How To Play Durak

If the player could not fight back, then he takes all the cards, and the next Syrtaki Bad Oeynhausen is for the player Truck Trials the left. Weitere Seiten, die andere Varianten Chitons Casino Durak beschreiben, werden demnächst hinzugefügt werden. Price Free. Weiter Abbrechen. 1st phase: The attacking player must have a card in their hand If a player wants to counter a card, they need to produce a stronger card. So, if a player puts a 6 of Hearts, in order When and if a defender manages to fend off an attack, a new phase of the game begins. For the second and subsequent hands there are two alternative rules - players should agree at the start which to use: "Duraka uchat" (the fool is taught). Obviously the fool is taught to defend himself, and the person to the right attacks "Is pod duraka hodiat" (we go from under the fool) - the. Durak (Russian for Stupid) This rules rendition by Alejandro Tkaczevski. Object Not to lose. There is no single winner, but there is a single loser. The last player with cards in hand is the loser. The game involves some luck but mostly strategy. Like in chess, each player may develop his or her own style of playing. Players. Durak - Rules, Tips, and Strategies Remember, each player draws from the draw pile until they have 6 cards at the end of each turn, even if the defense is successful. In some variants of the game if the last card played is a 6 by the defender, the defender is cheerfully declared the D urak s pogonom, or 'fool with an epaulet.'. The rules Siege Durak changes surprisingly few rules yet substantially changes the pace and experience. It’s still played with a normal playing card deck with jokers and ranks 2–5 removed (leaving. Durak (Russian for Stupid) This rules rendition by Alejandro Tkaczevski. Object Not to lose. There is no single winner, but there is a single loser. The last player with cards in hand is the loser. The game involves some luck but mostly strategy. Like in chess, each player may develop his . In partnership Durak, a player may never add a card to an attack in which his partner is the defender. The first player to completely deplete his hand of cards is declared the winner. The game then continues from this point with the remaining player playing independently exactly as in standard Durak until only one player remains with cards. Rules for playing Durak. 36 card deck - (numerical cards 2 through 5 removed) players. The deck is shuffled and each player receives six cards. The top card on the remaining deck is made visible and placed at the bottom of the deck at a 90 degree angle (so that its denomination and suit are visible). This determines the trump suit.
Durak Rules

If the attacking card is a non-trump card then the defender can beat that card with a higher ranking card in the same suit or with a trump card.

And if the attacking card is a trump card then the defender can beat that card with a higher ranking trump card. If the first attack is defended by the defender successfully then the attacker can do another attack.

The attacker can do a maximum of six attacks. As soon as the defender runs out of the cards, the attacker cannot do more attacks even if the six attacks are not completed.

The face-up trump card is considered the last card in the stock. Once the stock is depleted, additional cards are no longer drawn, although each player at his turn to draw, will draw any required cards as able.

Once the stock has been depleted, one or both players may have fewer than five cards in hand which is expected.

Thus, a player may never make an attack consisting of more cards than his opponent has remaining in his hand. If after a round consisting of an attack and the corresponding defense called a battle , if one player finds he has no cards remaining in his hand once the stock has become exhausted , he is declared the winner of the game.

However, if the defender manages to beat each of the attackers card, and both players have no more cards remaining in hand, that game is considered a draw.

In fact, Prostoy Durak is played identically to Panjpar with the following exceptions: Prostoy Durak is designed to be played by two, three or four players, each playing independently.

The deck used for Prostoy Durak consists of the standard deck in which all cards of rank five and lower are removed. The ranking of the remaining cards in the deck used for this game are as follows from high to low : Ace, King, Queen, Jack, 10, 9, 8, 7, 6.

After each deal in this game the cards are not cut. After the first hand, the loser of the last hand deals the next.

The player to the immediate left of the dealer has the first play attack. The next player in clockwise rotation from the attacker is the defender of this attack and tries to beat any or all the cards in the attack.

If the defender manages to beat all the cards played by the attacker, all cards used in the attack and defense are set aside out of play and the defender becomes the new attacker and the player at the defender's immediate left the next defender.

If the defender beats some but not all of the attack cards, the beaten cards and the cards which beat them are set aside out of play, any unbeaten cards are added to the defenders hand, and the player to the immediate left of the defender becomes the new attacker and the player to that player's right becomes the new defender.

If none of the cards in the attack were beaten by the defender, the defender takes all the cards from the attack into his hand and the player at the left of the defender becomes the new attacker.

If a player has the card of rank six in the trump suit, he may exchange this card with the face-up trump indicator card at any time.

After each battle, the attacker and defender draw sufficient cards from the stock to replenish the hand to five cards, if able, starting with the attacker.

Once the stock is exhausted including the trump indicator card which is considered the last card of the stock , players no longer draw from the stock.

If, after a battle a player finds that he has depleted his hand he drops from the game. If a player who runs out of cards was set to be the next attacker, the attack would rotate to the next active player holding cards to that player's left.

The game continues until all players but one have managed to play their last card. This last player is considered the loser of that hand called fool.

The loser of each hand collects one negative game point. After a set number of games the player with the fewest negative game point is declared the overall winner.

If the last two active players in any hand both manage to play the last card with no requirements to take cards from the center , the game is considered a draw with no loser for that hand.

The defender cannot be attacked by a number of cards that exceeds the number of cards in his hand. Besides, in the most common variation of Durak this number cannot exceed 6, even if the defender has more cards.

If the defender cannot beat one or more cards he has been attacked with he must collect all the cards at the table and add them to his hand.

If the defender succeeds to beat all the cards, these cards are discarded and placed in a separate heap called otboy. In the next turn, the defender will attack.

After the turn is over, no matter whether the defender succeeds to beat all the cards or has to take them, the players who have less than 6 six in their hands compensate their hands from the remaining deck, so everyone at the table will have at least 6 cards.

The cards are taken by the attackers of the previous turn in the clockwise direction starting with the person who has attacked first.

The defender is the player to the left of the attacker. Game play procedes clockwise. There are three common variations in Durak : Pros-toy simple Pod-kid-noy underhand Pe-re-vod-noy pass the buck.

Podkidnoy is the most popular. This variation will be described in the main body of the rules. The rules for the other two variations will descibed in the Variations section.

Attacking Attacker reveals a card from his hand by placing it on the table so all can see. After the first card has been defended all players become attackers and may add cards to the table as long as they are of the same face value as other cards in play.

Maximum cards to be defended must be as many as have been originally dealt to each player 6 or 7 or until the defender runs out of cards, whichever is less.

Defending Defender must respond to the revealed card by beating it with a card of the same suit of higher value or a card of the trump suit.

If the defender has no appropriate card he must pick up the card and add it to his hand, thereby losing his turn to attack.

If the defender picks up the first attacking card, the turn is over. If the defender beats the first card, all other players may join in as attackers.

Defender must beat all revealed cards. The ranking goes high-to-low: Ace, King, Queen, Jack, 10, 9, 8, 7, 6. After the 36 remaining cards are shuffled, each player is handed 6 cards, and the bottom card from the remaining deck is placed face up on the table.

This card determines the trump suit of the match, and the remaining cards are placed around the face-up card at a degree angle. The player with the lowest trump card that is the lowest card with the same suit as the card face up in the middle of the draw pile is the first to attack.

The person to the left of the attacker is always the defender. If the attack fails, the defender becomes the next to attack.

If the attack succeeds, the player to the left of the losing defender becomes the next player on the defense. Remember, the attack always goes to the left.

At the end of each turn, even if the attack was unsuccessful, each player draws more cards until they have six, or until they deplete the draw pile.

The main attacker always draws first, and draws as many cards as necessary to get to 6, and is followed by the rest of the attackers with the defender as the last to draw from the pile.

If the draw pile runs out, the game continues without drawing. For example an attacker might begin by playing two sixes, rather than playing one six, waiting for it to be beaten or picked up, and then producing the other six.

There is no real point in doing playing more than one card at a time, except to speed up the game; the same cards could equally well be played singly.

In fact, attacking with more than one card gives the defender the advantage of seeing more of the attack before deciding whether and how to try to beat the cards.

After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.

The attacker replenishes first, then the other players who joined in the attack, in clockwise order, and finally the defender.

If there are not enough cards in the talon to go around, cards are drawn as usual until it is exhausted. It may be that some of the later players do not draw any cards.

The face up trump is drawn as the last card of the talon. After the talon is exhausted, the play continues without drawing.

If you are dealt the lowest trump the six or if you draw it from the talon, you are allowed to exchange it for the face up trump, placing your six of trumps under the talon and adding the turned up trump to your hand, at any time before the talon is exhausted.

The six of trumps can only be exchanged by its original holder; if you acquire it from another player as one of the cards you pick up when attacked you cannot exchange it for the turned up trump.

If a player draws the trump 6 while replenishing, it can be swapped for the turned up trump even if that would be drawn by another player before the next bout.

Even if another player has already drawn the turned up trump, the player who drew the six can still demand to exchange it provided that the bout after the one which exhausted the talon has not yet begun.

The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left. The defender is the next player in turn after the attacker - normally the player to the attacker's left.

If an attack is beaten off, the defender becomes the next attacker, and the next player in turn is the new defender.

If an attack succeeds, the defender does not get a turn to attack. The new attacker is the next player in turn after the defender, and the new defender is the player after that.

Examples : In the following examples there are four players: North and South are partners against East and West. Hearts are trumps and it is West's turn to attack North.

As players run out of cards they drop out of the play, and the other players continue. The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships:.

The principle is the same as with four players, but the effect can seem confusing at first. Fortunately, this play of three against two rarely lasts for many turns.

In the example above, if a second player of the W-N-SE team runs out of cards next, the remaining player will take the turns of all three team members, the other team continuing to play in rotation.

If on the other hand, one of the NW-E-S players runs out of cards, the play reduces to two against two. The sequence of play among the four players will depend on which player runs out of cards and when.

The principle remains the same: that the remaining players take turns to play for their team. Notice that in this case the four surviving players happen to be arranged with partners sitting next to each other, rather than opposite.

The last player still with cards is the loser and deals the next game. After an attack, players will draw cards to return their hands to at least six cards.

The original attacker draws first, then other attackers moving clockwise, and lastly, the defender if needed. The last draw card is the flipped up trump card.

Once this card is drawn, the race to get rid of cards begins. The last player still with cards is the loser.

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There is a Durak page in the Game Cabinet, giving rules by Alejandro Tkaczevski which Spinmillion slightly from the ones on this page.
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1 Antworten

  1. Male sagt:

    Ich denke, dass es die gute Idee ist.

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